What cost, you ask? Well, in case you hadn’t heard, world-renowned Skyrim modder Arthmoor is removing their mods from Nexus before the new policy is activated. Collections are a cool feature, but an ultimately unnecessary one - given the immense cost of their implementation, it would be better for everyone if the entire concept was ditched.
If they want, they can download mods individually and apply them as needed. Really, though, they can just uninstall the collection, innit.
You don’t want an author deleting their mod and all of a sudden a million players aren’t able to access their save anymore. Basically, Mod A might be compatible with Mod B, but only because of Mod C - messing around with individual parts of a mod collection can break the whole thing. Essentially, mod authors will no longer be able to remove their creations from the site - they can ensure they don’t crop up from internal searches, but if they’ve been added to a group of mods known as a ‘collection,’ they will remain available to download via said collection so as not to compromise coherence among the mods included.
Last week, Nexus Mods announced it would be implementing a new policy change in the near future. Related: The Forgotten City's Dialogue Tree Boss Fights Are The Future Of Fallout Speech Checks Skyrim is a good game - although it wouldn’t have enjoyed half as much longevity without the tireless work of modders dedicated to proving just how good it can be. It’s easy to see this quality of endurance as something derived from, well… quality. Ten years on, Bethesda’s behemoth RPG has repeatedly reared its head across just about every form of hardware under the Sun, from smart fridges to every machine from the last three console generations. Read more: The Elder Scrolls 6 release in 2026 or later according to insiderĭon't forget to check out our general video games section for industry news, guides, leaks and much more.It’s hard to write about Skyrim in 2021 without making some sort of joke about how it’s been ported to just about everything short of a pregnancy test - actually, wait, Skyrim is playable on pregnancy tests now.On Nexus Mods you can read detailed instructions on how you can continue playing mods following the release of Skyrim AE. If you want to play your favourite mods during this period of uncertainty, we advise you to backup your SkyrimSE.exe file before updating the game, or roll back the update, by downloading the older EXE file from a Steam depot using the Steam console. As you can see, there will be no "modpocalypse" but there will be a period after the release of Skyrim AE during which SKSE-depended mods will stop working. That's about everything we currently know about this issue. To our understanding, as soon as they have a new version of SKSE up and running, most of the mods depended on it will be back online, but there might be some mods that will require some additional programming by their creators to make them compatible with Skyrim AE. Race Menu is another popular mod dependent on SKSE. The SKSE dev team has already announced they are planning to work on a new version as soon as Skyrim AE releases and they learn what changes are needed to be made. Read more: Starfield: Release date, trailer, features, gameplay details and moreĪll mods that depend on Skyrim Script Extender will stop working until there's a new SKSE version, compatible with the latest edition of the game.
This additional content is rather minor in terms of technical changes, but that's enough to break the current version of Skyrim Script Extender (SKSE), a tool that is vital for numerous popular Skyrim mods, including Sky UI, Race Menu, XPMSSE, True Directional Movement, and many others.
That sounds like good news, but unfortunately, it's not that simple.Īs explained by Nexus Mods, a website dedicated to the modding scene and one of the main authorities on the topic, the issue stems from free DLC content which will be added to Skyrim SE: Fishing, Survival Mode and the Saints and Seducers mini DLC. This means that, on paper, every mod that works with Skyrim SE should also work with Skyrim AE.